![]() ![]() With no Food, Water, or Coal, only brave souls venture through - even a fully self-sustained kingdom will struggle anew.Will your kingdom even be recognizable after The Lost Tundra? It could very well mean a total restructure of your buildings. The new Furnace might mitigate some effects, but it’ll cost Coal, Workers, and Lift. ![]() For the first time, Lift, Propulsion, and Resource buildings are no longer immune - falling out of the sky is not out of the question! An entirely new biome, The Lost Tundra will bring chills down to your bones, and into the very structures of your kingdom! Cold temperatures freeze gears and lower efficiency.This update brings the following to the game: Release date: September 28th 2022 (North America, Europe) / September 29th 2022 (Japan).And even after beating it once, you’ll likely want to go back and try it again.On this page, you will find all there is to know about the various Software updates for Airborne Kingdom on Nintendo Switch (originally released on November 9th 2021 in Europe, North America, and Japan)!Ĭlick here for more Software updates! Airborne Kingdom – Ver. With a single game taking well over 15 hours, you’ll get plenty of play time for the dollars you will spend. It has a fantastic art style, some soothing music, and a great gameplay loop that kept me coming back for more. The mechanics just work, and from start to finish, I had so much fun with this experience. Fortunately, you can always trade at any of the 12 kingdoms, albeit with steep prices! I found a slow, methodical approach to how I went form A to B was a much wiser decision than attempting to rush it, as it often got me in trouble. And as you can imagine, not every resource will be instantly available the second you need it, so careful trip planning is key to success. Run out of coal, and your kingdom might crash to the ground, which will result in a game over. That being said, the more you add to your city, the heavier it gets, the slower it moves, and ultimately the more coal it will use. Well, your citizens don’t want to walk on a tilt either, so by using balanacing techniques coupled with propellers and more, you can create an expansive, but balanced city. I guarantee if you have, it annoys the hell out of you. Ever tried walking in a room that has a slightly tilt. See, build too much to the right or left, or too much to the front or back, and you’ll begin to create a tilt in your kingdom. Are you feeding all your villagers? Is your industrial area too close to your houses? Are your people happy? And probably most importantly – is your kingdom level? Once you have that in your kingdom, some of it can be further processed to create new items for building, trading, and more.Īs you collect more ruins gems to spend on new buildings, your kingdom will slowly grow, and with growth comes a host of different problems. See, as a kingdom in the skies, all the resources you need are down on the ground, which means you’ll need to send planes down to the surface to collect the various materials you’ll need – clay, coal, forests, food, water…lots of stuff. Not for clothes, mind you, but for planes. ![]()
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